Portia Wang
Hi there! I am a Communication PhD student at Stanford University, supported by a Stanford Graduate Fellowship and a McCoy Ethics Graduate Fellowship. I am advised by Prof. Jeremy Bailenson at the Virtual Human Interaction Lab. I also work with Dr. Stephanie Balters at the Empowerment Neuroscience Lab.
I am interested in building up a theoretical framework towards understanding personalized and adaptive immersive technologies. To do this, I hope to develop tools for facilitating social interactions and the creative process in virtual and augmented reality and characterize how individuals and groups utilize these tools over time.
Previously, I completed my M.S. in MS&E at Stanford University and B.S. in Computer Science at Columbia University. While at Columbia, I worked as a research assistant advised by Prof. Steven Feiner at the Computer Graphics and User Interfaces Lab.
Note: look out for the adorable mini golden retriever (Toto) as we navigate through grad school.
news
Apr 2024 | Completed my M.S. at Stanford |
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Jan 2024 | Our paper “Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality” was accepted as a full conference paper at CHI 2024 |
Dec 2023 | Our paper “Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation” was accepted as a full conference paper at IEEE VR 2024 |
Dec 2023 | Our paper “Understanding virtual design behaviors” was accepted at Design Studies |
Sep 2023 | Finished a summer fellowship at the SIP Lab |
selected publications
- Virtual reality as a research toolIn Reimer, T., van Swol, L. & Florack, A. (Eds.), The Routledge Handbook of Communication and Social Cognition. (Forthcoming)
- Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed RealityTechnology, Mind, and Behavior (To Appear)
- Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual RealityCHI Conference on Human Factors in Computing Systems 2024
- Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual RealityDesign Studies 2024
- Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual RealityProceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022