Portia Wang

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Hi there! I am an incoming Communication PhD student at Stanford University, supported by a Stanford Graduate Fellowship. I am advised by Prof. Jeremy Bailenson at the Virtual Human Interaction Lab.

I am interested in building up a theoretical framework towards understanding personalized and adaptive immersive technologies. To do this, I hope to develop tools for facilitating social interactions and the creative process in Virtual and Augmented Reality and characterize how individuals and groups utilize these tools over time.

Previously, I completed my M.S. in MS&E at Stanford University and B.S. in Computer Science at Columbia University. While at Columbia, I worked as a research assistant advised by Prof. Steven Feiner at the Computer Graphics and User Interfaces Lab.

Disclaimer: the adorable pomsky (Boba) is not mine, I am only her (ir)responsible “godmother”.

news

Apr 2024 Completed my M.S. at Stanford :smile: :mortar_board:
Jan 2024 Our paper “Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality” was accepted as a full conference paper at CHI 2024 :hourglass_flowing_sand:
Dec 2023 Our paper “Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation” was accepted as a full conference paper at IEEE VR 2024 :palm_tree:
Dec 2023 Our paper “Understanding virtual design behaviors” was accepted at Design Studies :tada:
Sep 2023 Finished a summer fellowship at the SIP Lab :switzerland:

selected publications

  1. Seeing the World through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality
    Jeremy N. Bailenson, Brian Beams, James Brown, Cyan DeVeaux, Eugy Han, Anna C. M. Queiroz, Rabindra Ratan, Monique Santoso, Tara Srirangarajan, Yujie Tao, Portia Wang
    Technology, Mind, and Behavior (To Appear)
  2. Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality
    Portia Wang, Mark R. Miller, Anna C.M. Queiroz, Jeremy N. Bailenson
    CHI Conference on Human Factors in Computing Systems 2024 (To Appear)
  3. Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation
    Shutaro Aoyama*, Jen-Shuo Liu*, Portia Wang, Shreeya Jain, Xuezhen Wang, Jingxi Xu, Shuran Song, Barbara Tversky, Steven Feiner
    IEEE Conference on Virtual Reality and 3D User Interfaces 2024 (To Appear)
  4. Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality
    Portia Wang, Mark R. Miller, Eugy Han, Cyan DeVeaux, Jeremy N. Bailenson
    Design Studies 2024
  5. Built to Order: A Virtual Reality Testbed for Assigning High-Level Assembly Goals to Remote Robots
    Portia Wang*, Shreeya Jain*, Manxueying Li*, Shutaro Aoyama, Xuezhen Wang, Shuran Song, Jen-Shuo Liu, Steven Feiner
    Proceedings of the ACM Symposium on Spatial User Interaction (Poster) 2023
  6. The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality
    Portia Wang, Mark R. Miller, Jeremy N. Bailenson
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2023
  7. Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual Reality
    Jen-Shuo Liu*, Portia Wang*, Barbara Tversky, Steven Feiner
    Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022